How We Do Spikes

Sophie Déziel gives a great summary of her team's approach to research spikes. We handle them in a similar way at Closely but I especially liked her simple…

  • Agile
  • Process

Common Log-in Problems and Solutions

Nick Babich has a fresh look at one of the first and most error-prone experiences users have with any software product. Especially like his focus on the…

  • Design

The Trouble With Photos

Over the past year, much has been made about Apple's declining software quality and while I'm not part of the 'Apple is doomed' camp, Walt Mossberg's…

Hearthstone Deck Recipes

I've been a closet Hearthstone player since shortly after the game launched in early 2014. As a player, I enjoy the game mechanics and strategy but as a…

  • Product Design
  • Gaming

How to Split User Stories

Some good advice from Mike Cohn on how to approach story decomposition: When something will take a long time to develop, that's exactly when I want to use a…

  • Agile
  • Process

Capturing the Spirit of Hayao Miyazaki

The Verge has an excellent write-up of the Miyazaki Spirit gallery event that happened in San Fransisco this past weekend. Hayao Miyazaki is one of our…

  • Movies
  • Anime

The (Hidden) Costs of Real-Time Communication

Jason Fried on the pitfalls of group chat (he discusses some of this in a recent episode of Product Hunt radio): At its very core, group chat and real-time…

  • Team Communication

Coffee Cups of New York City

Gear Patrol presents a visual survey of New York's disposable coffee cups: The receptacle was not born in New York City, nor is it unique to NYC’s busy streets…

  • Coffee
  • Design

Get Closer to Your Customers

Great collection of tools and insights for startups to better understand their customers: “It’s impossible to operate a business without interacting with…